Thief

  • Asura
  • Charr
  • Human
  • Norn
  • Sylvari
Asura
  • Elementalist
  • Engineer
  • Guardian
  • Mesmer
  • Necromancer
  • Ranger
  • Thief
  • Warrior

Weapon Sets, Skills & Effects

  • Fire Attunement13
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement13
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement13
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement13
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Steal30½
    Steal. Shadowstep to your foe and steal from them.
    Range: 900Poison: 10 sDamage: 302
    • 0
  • 0
    Poison: 10 s
    • 0
  • 0
    Poison: 10 s
    • 0
  • 0
    Poison: 10 s
    • 0
  • Virtue of Justice26
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 1 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve52¼
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage78¼
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Mind Wrack13
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration26
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion39¼
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion52¼
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • 0
    Poison: 10 s
  • 0
    Poison: 10 s
  • 0
    Poison: 10 s
  • 0
    Poison: 10 s
  • Steal30½
    Steal. Shadowstep to your foe and steal from them.
    Range: 900Poison: 10 sDamage: 302
  • Steal30½
    Steal. Shadowstep to your foe and steal from them.
    Range: 900Poison: 10 sDamage: 302
  • Double Strike
    Strike your foe twice.
    Damage (2x): 188Range: 130
    • Wild Strike
      Strike your foe again. Gain endurance with a successful strike.
      Damage: 286Endurance gain: 10Range: 130
    • Lotus Strike¼
      Strike your foe and inflict poison.
      Damage: 286Poison: 4 s (336 damage)Range: 130Weakness: 4 s
  • Heartseeker¾ 3
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Above 50%: 420Below 50%: 504Below 25%: 672Combo Finisher: LeapRange: 450
    • 0
      Poison: 10 s
    • 0
      Poison: 10 s
  • Death Blossom½ 4
    Dual wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
    Damage (3x): 201x3Bleeding: 10 s (1275 damage)Combo Finisher: WhirlRange: 130
    • 0
      Poison: 10 s
    • 0
      Poison: 10 s
  • Dancing Dagger¼ 3
    Throw a dagger that cripples nearby foes and returns to you.
    Damage: 168Maximum targets: 4Crippled: 5 sCombo Finisher: ProjectileRange: 900
    • 0
      Poison: 10 s
    • 0
      Poison: 10 s
  • Cloak and Dagger½ 6
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage: 504Stealth: 3 sx3Vulnerability: 5 sRange: 130
    • 0
      Poison: 10 s
    • 0
      Poison: 10 s
  • Hide in Shadows1 30
    Vanish in stealth and gain regeneration. Cures burning, poison, and bleeding.
    Healing: 5,240Regeneration: 4 s (520 health)Stealth: 3 s
    • 0
      Poison: 10 s
    • 0
      Poison: 10 s
  • Assassin's Signet36
    Signet Passive: Grants increased power.
    Signet Active: Deal 15% damage on your next 5 attacks.
    Passive power increase: 90Duration: 30
    • 0
      Poison: 10 s
    • 0
      Poison: 10 s
  • Shadow Refuge ¼ 60
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Stealth: 3 sHealing: 1,420Combo Field: DarkRange: 600
    • 0
      Poison: 10 s
    • 0
      Poison: 10 s
  • Shadowstep50
    Deception. Shadowstep to the target location. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks stunRange: 1,200
    • Shadow Return
      Return to your starting location and cure three conditions.
      Break stunRange: 1,200
    • 0
      Poison: 10 s
  • Thieves Guild180
    Call more thieves to support you in combat.
    Number of thieves: 2
    • 0
      Poison: 10 s
    • 0
      Poison: 10 s

Boons & Effects

  • Aegis
    Block the next attack.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Traits

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Adept Master Grandmaster
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Stats

Primary Stats

  • Health 14085 (+3280)
  • Vitality 1244 (+328)
  • Armor 1980 (+0)
  • Toughness 916 (+0)
  • Attack 3524 (+1627)
  • Power 2443 (+1527)
  • Critical Hit 49% (+45%)
  • Precision 1859 (+943)

Secondary Stats

  • Condition Damage 150 (+150)
  • Condition Duration 25% (+25%)
  • Critical Damage 66% (+66%)
  • Damage 1081 (+10%)
  • Defense 1064 (+0)
  • Ferocity 547 (+547)
  • Steal Recharge Rate 15% (+15%)

Active Stat Bonuses

Food Nourishment

Duration:

Utility Nourishment

Duration:

Active Boons

(Click to activate a Boon or change the Intensity amount.)
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
    0
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

World vs World Bonuses

(Click to activate bonus and change the Intensity amount.)
  • Energetic
    Faster Endurance Gain
    0
  • Scavenger
    Bonus Gold Per Kill
    0
  • Robust
    Maximum Health Increase
    0
  • Wisdom
    Bonus Experience Per Kill
    0
  • Medic
    Healing Effectiveness Increase
    0

Runes, Sigils, Accessories & Jewels

Armor & Runes

0
    PvP Rune of the Scholar
    1. Power: 25
    2. Ferocity: 35
    3. Power: 50
    4. Ferocity: 65
    5. Power: 100
    6. +10% damage while health is above 90%.
    0
      PvP Rune of the Scholar
      1. Power: 25
      2. Ferocity: 35
      3. Power: 50
      4. Ferocity: 65
      5. Power: 100
      6. +10% damage while health is above 90%.
      0
        PvP Rune of the Scholar
        1. Power: 25
        2. Ferocity: 35
        3. Power: 50
        4. Ferocity: 65
        5. Power: 100
        6. +10% damage while health is above 90%.
        0
          PvP Rune of the Scholar
          1. Power: 25
          2. Ferocity: 35
          3. Power: 50
          4. Ferocity: 65
          5. Power: 100
          6. +10% damage while health is above 90%.
          0
            PvP Rune of the Scholar
            1. Power: 25
            2. Ferocity: 35
            3. Power: 50
            4. Ferocity: 65
            5. Power: 100
            6. +10% damage while health is above 90%.
            0
              PvP Rune of the Scholar
              1. Power: 25
              2. Ferocity: 35
              3. Power: 50
              4. Ferocity: 65
              5. Power: 100
              6. +10% damage while health is above 90%.

              Rune Stat Totals

              • Power 175
              • Ferocity 100

              Rune Bonuses

              PvP Rune of the Scholar
              1. Power: 25
              2. Ferocity: 35
              3. Power: 50
              4. Ferocity: 65
              5. Power: 100
              6. +10% damage while health is above 90%.

              Accessories & Jewels

              Berserker's Amulet
              • Power: 922
              • Precision: 643
              • Vitality: 328
              • Ferocity: 447
              (Infused)
              Berserker's Jewel
              • Power: 0
              • Precision: 0
              • Ferocity: 0
              • Vitality: 0
              0
                (Infused)
                  (Infused)
                    (Infused)
                    0
                      (Infused)
                      0
                        (Infused)

                        Accessory Totals

                        • Power:922
                        • Precision:643
                        • Vitality:328
                        • Ferocity:447

                        Weapon Set Sigils

                        Sigil of Superior Force
                        +5% damage.
                        Sigil of Superior Air
                        50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

                        Weapon Set I

                        Sigil of Superior Force

                        +5% damage.

                        Sigil of Superior Air

                        50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

                        Sigil of Superior Fire
                        50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

                        Weapon Set II

                        Sigil of Superior Fire

                        50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

                        Sigil of Superior Blood
                        50% chance to life steal on critical.
                        Sigil of Superior Blood
                        50% chance to life steal on critical.
                        Sigil of Superior Blood
                        50% chance to life steal on critical.

                        Water Weapon I

                        Sigil of Superior Blood

                        50% chance to life steal on critical.

                        Water Weapon II

                        Sigil of Superior Blood

                        50% chance to life steal on critical.